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   Forums-->Ideas and suggestions-->

Gain Smith's Point by Repairing Creature Armaments


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AuthorGain Smith's Point by Repairing Creature Armaments
You now gain 1 Smith's point by spending 4,000 on every artifact repairing.
Then, why not make it possible to gain 1 Smith's point by, say, repairing every 8 Armaments (4,000 gold cost)? So every time I click on "repair" on my Armaments list, I gain 0.125 Smith's point.
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If you do not enforce this, smiths get only losses repairing arts with repair cost less than 4k
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If you want the armaments to be guild-relevant, let it also be affected by your smith's guild in terms of efficiency as well. Yeah, why not ? Smartasses want to level up their smith's guild without consequences huh ?
let it also be affected by your smith's guild in terms of efficiency as well. Yeah, why not ?

good adjustment to original idea of SwiftGirl.
let it also be affected by your smith's guild in terms of efficiency as well. Yeah, why not ?
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If you want the armaments to be guild-relevant, let it also be affected by your smith's guild in terms of efficiency as well. Yeah, why not ? Smartasses want to level up their smith's guild without consequences huh ?

this makes no sense whatsoever.

1. would ppl be supposed to be able to transfer armaments for smiths to repair?
2. if you repair your own at SG0, will they become only 10% effective? and at top level, only 90%?
3. wouldn't this create, almost immediately, a year-long repair queue for every SG8 smith?

If you want the armaments to be guild-relevant without forcing ppl to smith or compromising effectiveness, change the amount of gold necessary to gain 1 smith point accordingly (decrease as you advance in SG levels)
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for Lord Syrian:
1. Yes
2. Yes
3. That's not my problem, I never asked for a feature that gives free SG points without disadvantages to begin with.
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