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Survilurgs difficulty for Holy Knights faction


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AuthorSurvilurgs difficulty for Holy Knights faction
https://www.lordswm.com/warlog.php?warid=714885595
https://www.lordswm.com/warlog.php?warid=714901808
https://www.lordswm.com/warlog.php?warid=714922126
https://www.lordswm.com/warlog.php?warid=715153472

Check in all the above battles' link and think about below points.

'Warden' stack is most important as playing 'Holy Knights'. But, It was targeted by magic damages in beginning of all the battles "before get it's turn"

* Its hard to choose arts for improve 'Wardens' stack's initiative (Just because it has only 8 base initiative)

* Even Holy knights has no talent skills such as 'Offense skills' and 'Luck based skills' to do enough damages with all other supportive stacks such as Crusades, Chargers, Griffin etc.

Need to consider that in Survilurgs battles and other battles.
Greater temporal signet-ring may solve your problems

beside that, why insist on holy ? fervor knight works great versus survilogs.
Get resistance in other faction
Topic moved from "Ideas and suggestions" to "General game forum".
You can always change faction
You're not meant to be the Damage Dealer when you play Holy Knight. You're here to support your team. And for that, exorcists + mass buffs works real well.
Of course, once you get to higher levels, you can deal massive damage too : just make yourself "forgotten" by the enemy. And when you get your fully buffed crusaders, brutes and paladins close, they'll realise their mistake.

Factions are meant to be played differently. Knight actually offers quite a lot of versatility, making it really enjoyable.
You pick holy but no mass spells; it's a waste of talents and parameters; either you go full might either you get mass holy too.
firstly in a defence, the ranged units a never the main damage dealers, as stated earlier, use brutes instead, and a holy knight is support class, weak to start but given enought time they can slaughter the whole field.
nice and pro advice but :) you know right!
Play Defense Build + Buffer = Opponents shall ignore you + You'll be more useful for your team.
Red Knights are weak without holy buff. not possible to stay in one place and buff your units. enemies will destroy your partners.
definite loss in this case.

use Def-holy Red knights and buff your partners or take white knights.
Take white knights and help us with tin-cans since they are a low priority target for AI :P
wardens are good for hunt...its not all around unit like skeleton archer,l2p
{I just started to suggest something which is not comfortable for the faction Holy knights (As per my experience). But, The topic surprisingly moved to general discussion.}


Check out my last 10 to 15 facility defense battles.

https://www.lordswm.com/pl_warlog.php?id=4927448


In most of the battles, Programmed(AI Plan) to assign at least 1 magic attacker in it.

Seems to be, they targeting one particular faction(Holy Knights) to get dominated.

My points:
----------

(I already mention about the important of the 'Warden' stack above. )

*In general, AI programmed game suppose to be suitable for all the faction.(Even though play with multiple faction or single faction)

*In beginning of the year 2015, this game server made some changes on AI strategies.

*One comfortable change for Holy Knights is that magic attack on 'Warden' only if that get blessed or rapid. That helps the holy knights faction get some good comfort.

*Another comfortable change, magic attack on 'Warden' in beginning of the game if there is no higher level players present in the battle.

(Now, Just because of some reason changes)

Overall, A situation created that inconvenient to join play with other faction players as Holy Knights.
And also, Rate of possible winning for the Holy Knights faction is reduced dramatically.
Missed point>>

Even whenever luck strike, also low damage strikes(still medium damage)

All these points can checked out in last 15 games only.
Equip great temporal set with one GT ring and the other one a GT signet ring. This way not only will wardens come MUCH before opponent heroes, but you will also get a MASSIVE magic and ranged resistance! Also definitely as mentioned above you gotta take mass holy spells. The most important in 3vs3 IMO is mass evasion(helps a lot if opponent has a lot of range) and mass bless(by far the most important for wardens), this way, what you said about luck triggering in your last post will not matter, it is just a coincidence anyway. Try these and I believe knight will do great!
generally support holy knight doesn't work well in surv battle unless you willing to die for your team and give all your buffs before your last breath...otherwise switch to full might holy knight will still give you better chance for survive..

Or the simplest one switch to normal knight..better for clan battle
@TheKnightsss : what you don't understand is that your gametyle is not adapted. Relying on shooters completely sucks. Period.
Here, check out the recent Thieves' guild battles, magic attacker(KNIGHTS faction weakness).

https://www.lordswm.com/warlog.php?warid=715602195
https://www.lordswm.com/warlog.php?warid=715611671
https://www.lordswm.com/warlog.php?warid=715754134

My point, seems to be there is repeated magic attack appear in battles.

I have no idea, will continue like that or any temporary change.
That kinda magic only works if you got triple the army size like the AI.
If the thief opponent is magical you will get nuked, only fast unit factions still got a chance against AI's magic otherwise it's a goner.
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