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About Enchants



AuthorAbout Enchants
This is something I havent totally understood.

So... If you have 10% Extra dmg with Fire for instance, you make an adittional 10% of the damage you would do with a psychical strike, but does this affect Spells? If yes, only Fire Spells in this case?

Thx in advance.
no, enchantment from main weapon, dagger, or bow only affect physical attack
There is no Enchant for Magics? I know there is for Nature in Necklaces (Have seen UN use it), but no idea about the others.
Necklace, cloak, rings, (staff? scroll?) enchants are for spells. Armor, headgear, cloack for defense. Weapon, dagger, bow for creature damage.
Necklace, cloak, rings, (staff? scroll?)

Staf is (correct me if Im wrong) a weapon and will not influence spells. Scroll however enchants spells damage.
Doesn't a cloak enchantment add to spell damage?!
Staf is (correct me if Im wrong) a weapon and will not influence spells. Scroll however enchants spells damage.

Right.

Doesn't a cloak enchantment add to spell damage?!

Yes. cloak = magic damage, bow = "normal" damage.
anything you would find in weapons in your inventory would enchant to give physical damage. anything in jewellry will enchant to give magic damage
A side question, so a 4*10% sword would make us deal 40% more damage?
What about defence arts then? A 4*24% enchant would surely not reduce damage taken by 96% right?
for randomr1:
Most armor enchants only decrease elemental damage, ie spells damage as well as unit extra elemental damage (enchants, cold blade,...). The only exception is one enchant type that decreases attacker's attack parameter.
for Slust:
OMG that means it has no use against might opponents without enchants/cold blade? :O
except the enchants which dercease attack or def of Opponent ( Monnstone)
A side question, so a 4*10% sword would make us deal 40% more damage?
Wrong!
It gives you 46,41% more dmg not 40
So in conclusion armour enchants are fairly useless in most cases? Like survilurg defences for example?
for randomr1:
Yeah. A weapon (or two/three with daguer/bow depending on how much you're willing to spend) is definately much more usefull, unless specific situation (PvP with enchants, then you know the ennemy will have enchants too). In survilurg, it's not gold spent wisely.
In survilurg, it's not gold spent wisely.

The D on armours is usefull in defense. Plus when you face a mage enemy the armours are very very handy :)
I see :)
One more question, do jewel enchants have any use for might players? Like it doesn't give magic resistance or anything right?
One more question, do jewel enchants have any use for might players? Like it doesn't give magic resistance or anything right?

Jewel enchant has no use at all for might platers. Only reason one would do that would be to have more AP.
Ooh I see... Thanks a lot! :)
Ooh I see... Thanks a lot! :)
closed by Ipsen (2015-12-01 05:21:58)
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