Abilities: Shooter. Large creature. No melee penalty. Plague shot. Teleporter. Immune to mind control. Fire shield 25%. Sacred scarab larvae.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
The creature occupies 2x2 tiles on the battlefield.
This shooter suffers no penalty when dealing melee damage.
Ranged attacks of this creature deal normal damage to the target, then dealing 50% of that damage to each non-'Undead' creature adjacent to the main target within a 3x3 tiles area, including friendly ones.
This creature can move around the battlefield ignoring obstacles (teleporting behind them).
This creature is insusceptible to any mind-affecting effects.
This creature takes reduced fire elemental damage.
When this stack perishes, it is replaced by four stacks of Sacred scarabs, each having the same size as the original stack.