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Sharpshooters
Attack
6
Shots
16
Defence
5
Mana
Damage
7-8
Range
120
Hit points
12
Initiative
11
Speed
5
Leadership
352
Abilities:
 Shooter. No ranged penalty. Piercing shot.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
This shooter always deals normal ranged damage, even when shooting targets beyond the default range.
Ranged attacks of this creature ignore 20% of its target’s Defense and have a chance to knock the target one tile backwards and drop it to the end of the initiative bar.
 
 
 
 
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