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Infiltrators
Attack
5
Shots
Defence
2
Mana
Damage
1-3
Range
Hit points
8
Initiative
11
Speed
6
Leadership
61
Abilities:
 Poisoning. Nimbleness.
After being attacked by this creature, the target will be poisoned for two full turns taking earth elemental damage each time it would gain its turn. The damage taken every time is as much as there were poisoners at the moment of their poisoning attack. If a more numerous stack of poisoners attacks the target already under effect, the effect is renewed.
This creature gets [2*Speed] Defense at the beginning of the combat until its turn. After each turn, it receives [2*distance covered in tiles during that turn] Defense.
 
 
 
 
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