Abilities: Shooter. Through shot. No ranged penalty. Caster. Careful aim.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
Ranged attacks of this creature deal damage to all stacks on the attack line, including allied ones.
This shooter always deals normal ranged damage, even when shooting targets beyond the default range.
This creature can use its own set of spells and it possesses its reserve of mana. Its 'Spell power' parameter depends on the number of creatures in its stack.
Spells: Magic punch, Dispersion.
Allied troops adjacent to this creature do not take damage from the 'Through shot' ability.