Abilities: Large creature. Range penalty. Tribal spirit. Devour goblin. Toss goblin. Evil eye.
The creature occupies 2x2 tiles on the battlefield.
This shooter deals half the normal ranged damage, but does not have melee penalty.
This creature belongs to a highly spiritual tribe. When led by its faction’s lord it accumulates Tribal spirit which may temporarily increase its parameters.
This creature can fully restore its hit points by devouring 1 goblin from an adjacent commanded Tribal goblins stack.
This creature can use 1 goblin from an adjacent commanded Tribal goblins stack as a projectile to shoot at enemies.
When attacking in melee, this creature damages the target and the stack behind it in direction of attack, both for normal damage. Luck of both is decreased by 3 until the end of combat.