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Cyclop generals
Attack
25
Shots
10
Defence
17
Mana
Damage
20-26
Range
6
Hit points
100
Initiative
10
Speed
4
Leadership
1,391
Abilities:
 Shooter. Stunning shot.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
After every ranged attack, this creature has a chance to stun the target so that it would not return fire and would lose all its accumulated initiative. Stunning shot doesn't affect mechanical creatures.
 
 
 
 
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