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High Druids
Attack
12
Shots
7
Defence
8
Mana
15
Damage
10-14
Range
6
Hit points
34
Initiative
10
Speed
4
Leadership
770
Abilities:
 Shooter. Caster. Channeling.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
This creature can use its own set of spells and it possesses its reserve of mana. Its 'Spell power' parameter depends on the number of creatures in its stack.

Spells: Stoneskin.
This creature can increase the lord's Spell power (1 'Spell power' parameter per every 2 creatures in stack). The bonus is not greater than the lord's Knowledge. The effect lasts until end of combat or death of creature; the effect is not cumulative (activated ability).
 
 
 
 
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