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Sepulcher golems
Attack
30
Shots
2
Defence
50
Mana
Damage
50-70
Range
6
Hit points
400
Initiative
10
Speed
5
Leadership
?
Abilities:
 Undead. Shooter. Large creature. No melee penalty. Magic shield 50%. Fear attack. Intimidation aura.
This creature is insusceptible to morale, poisoning, blinding or mind-affecting effects. Life cannot be drained from it.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
The creature occupies 2x2 tiles on the battlefield.
This shooter suffers no penalty when dealing melee damage.
This creature takes less elemental damage.
The target attacked by this creature may get terrified and flee towards the edge of the battlefield, losing all accumulated initiative. Fear attack does not affect creatures insusceptible to mind-affecting effects.
All enemies adjacent to this creature have -3 Morale. Does not affect 'Undead', 'Elemental', 'Mechanical' creatures and creatures with 'Bravery'.
 
 
 
 
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