Abilities:
Shooter. Fire shield 25%. Adapt. Impair armour. 10%.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
This creature takes reduced fire elemental damage.
When the creature is dealt physical damage, its Defence momentarily becomes equal to the attacker`s Attack.
This creature`s attack reduces the target`s Defence for one round.