Abilities: Shooter. No ranged penalty. Caster. Return fire. Forbidden spell.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
This shooter always deals normal ranged damage, even when shooting targets beyond the default range.
This creature can use its own set of spells and it possesses its reserve of mana. Its 'Spell power' parameter depends on the number of creatures in its stack.
Spells: Magic punch, Disruption ray.
This creature can retaliate to ranged attacks except 'Through shot'. To do so, it shouldn't be blocked by adjacent enemy units and should have unused retaliation of the current turn, as well as at least one shot.
Creatures have 20% increased spell damage for each other allied stack of creatures with this ability.