Abilities: Shooter. Large creature. Tribal spirit. Maneuver.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
The creature occupies 2x2 tiles on the battlefield.
This creature belongs to a highly spiritual tribe. When led by its faction’s lord it accumulates Tribal spirit which may temporarily increase its parameters.
Whenever this creature takes melee damage it attempts to run aside and deal ranged damage as retaliation dealing 50% of the normal damage. If unable to move, standard rules for retaliation apply.