Abilities: Shooter. Elemental. Immune to fire. Lava shield.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
This creature isn't living; its Morale is always neutral. It is also insusceptible to poison, blinding, mind-affecting effects. It cannot be resurrected or healed.
This creature is immune to fire elemental damage.
Each time this creature is attacked in melee, this ability deals Fire elemental damage to the attacker equal to 20% of the damage taken by this creature. If this ability kills the attacking stack before this creature retaliates, it keeps retaliation.