Abilities: Shooter. No melee penalty. Pack power. Pack raid. Bind shot.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
This shooter suffers no penalty when dealing melee damage.
Creatures gain +1 morale for each allied stack with the same ability.
The target that a creature stack attacks in melee is simultaneously attacked by all other allied stacks with the same ability that are close to the target.
During a ranged attack, the creature has a high chance to reduce the victim`s speed by 1 and initiative by 20%. Shackle takes 2 turns