Abilities: Tribal spirit. Cowardice. Treachery.
This creature belongs to a highly spiritual tribe. When led by its faction’s lord it accumulates Tribal spirit which may temporarily increase its parameters.
When taking melee damage this creature runs away as far as it can within movement range. If the total health of the creature is 100 times more of total health of the attacker, then cowardice will not work. It retaliates only if it’s unable to run.
When the numbers of this creature's stack drop below 30% of its initial numbers, it turns to the enemy side. This creature cannot switch sides more than once per combat.