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Harpooners
Attack
5
Shots
4
Defence
3
Mana
Damage
2-5
Range
6
Hit points
10
Initiative
9
Speed
4
Leadership
92
Abilities:
 Shooter. Fullmetal. Harpoon pull.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
This creature is insusceptible to all spells and effects that decrease Defense.
This creature can activate this ability to attack at range with its harpoon and pull the target 1 tile closer to itself besides dealing normal damage. The maximal amount of creatures being moved cannot exceed the numbers of the harpooners stack.
 
 
 
 
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