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Lodestone golems
Attack
6
Shots
Defence
6
Mana
Damage
3-5
Range
Hit points
28
Initiative
9
Speed
4
Leadership
125
Abilities:
 Mechanical. Lode-coated. Magnetism.
This creature isn't living; its Morale is always neutral. It is insusceptible to poisoning, blinding or mind-affecting effects. It can be repaired by creatures with the 'Repair' ability. It cannot be stunned.
This creature is completely immune to all types of magic except enemy spells that deal instant physical or magical damage. Any magical damage spell other than Decay instead restores this stack's hit points equal to half the damage it would normally inflict, unless the stack perishes from the spell.
Whenever this creature is in the area of a Chaos school area spell with other friendly units, it absorbs 1% of the effect that would have been dealt to those creatures in that area for every unit in this creature's stack. If more than one allied creature with this ability is in the area, they split up the effect equally. The damage it has previously absorbed heals the creature through the 'Lode-coated' ability. Magnetism is a type of Magic resistance; therefore its effect is partially ignored when the caster has proper 'Pierce' parameter in combat.
 
 
 
 
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