Abilities: Shooter. Double shot. Knocking shot.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
This creature performs two shots per ranged attack, provided it has enough shots.
In addition to its regular ranged damage this creature gains a chance to stun their target and postpone its move, knocking the target back by 0.2 points on the initiative bar after every successful strike.