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Dark sibyls
Attack
20
Shots
4
Defence
20
Mana
14
Damage
17-27
Range
6
Hit points
90
Initiative
10
Speed
4
Leadership
1,503
Abilities:
 Shooter. Caster. Shadow whip.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
This creature can use its own set of spells and it possesses its reserve of mana. Its 'Spell power' parameter depends on the number of creatures in its stack.

Spells: Delay, Disruption ray, Chastise, Confusion.
This creature has a chance to impose one of the following Darkness spells upon melee attack: 'Delay'; 'Weakness'; 'Berserker'. The spell is cast at Advanced Darkness magic level for three combat turns. 'Berserker' cannot be imposed on 'Elemental', 'Mechanical' and 'Undead' creatures.
 
 
 
 
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