Abilities: Shooter. Large creature. No melee penalty. Petrifying gaze.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
The creature occupies 2x2 tiles on the battlefield.
This shooter suffers no penalty when dealing melee damage.
This creature's melee attacks may freeze its target. Frozen units cannot move nor attack for one round, but take only half the usual physical and elemental damage while the effect lasts.