Abilities: Shooter. Demonic. Pyromancer.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
This creature belongs to the Demon faction, it is able to gate support directly from hell when under command of a lord with `Gating` ability.
Ranged attacks of this creature deal 100% normal physical damage to the target and 50% of that damage as fire elemental damage to all stacks surrounding the target, no matter if allied or hostile.