Abilities: Caster. Shadow whip. Invisibility.
This creature can use its own set of spells and it possesses its reserve of mana. Its 'Spell power' parameter depends on the number of creatures in its stack.
Spells: Delay, Disruption ray, Chastise, Confusion.
This creature has a chance to impose one of the following Darkness spells upon melee attack: 'Delay'; 'Weakness'; 'Berserker'. The spell is cast at Advanced Darkness magic level for three combat turns. 'Berserker' cannot be imposed on 'Elemental', 'Mechanical' and 'Undead' creatures.
Once per combat this creature can become invisible to the enemy for 3 rounds. It will be disclosed if it attacks an enemy or stops on a tile adjacent to one. If an invisible creature happens to stand in the way of a moving enemy, the enemy will stop and attack it. Enemies do not retaliate to the attack of an invisible creature. Enemy spells and abilities (unless area-based) cannot harm an invisible creature.