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Sailors-strangers
Attack
6
Shots
Defence
2
Mana
Damage
4-6
Range
Hit points
17
Initiative
10
Speed
6
Leadership
135
Abilities:
 Double strike. Pirate.
This creature performs two strikes at the target per melee attack, being retaliated against only after the first.
This creature takes 15% less physical damage in naval combats.
 
 
 
 
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