Abilities: Shooter. Cowardice.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
When taking melee damage this creature runs away as far as it can within movement range. If the total health of the creature is 100 times more of total health of the attacker, then cowardice will not work. It retaliates only if it’s unable to run.