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Priests
Attack
10
Shots
5
Defence
6
Mana
15
Damage
12-15
Range
6
Hit points
60
Initiative
8
Speed
3
Leadership
378
Abilities:
 Shooter. Caster. Fire shield 50%. Judgment.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
This creature can use its own set of spells and it possesses its reserve of mana. Its 'Spell power' parameter depends on the number of creatures in its stack.

Spells: Evasion.
This creature takes reduced fire elemental damage.
This creature's attacks have a chance to judge the target, making it take twice the normal fire elemental damage for the next 2 turns.
 
 
 
 
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