This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
This creature can lay a mine on any tile of the battlefield which is invisible to enemies. When an enemy stack steps into it, it takes 2 earth elemental damage per creature in this stack, and begins taking 1% more magical damage from all sources per creature in this stack up to 25% total.