Abilities: Shooter. No ranged penalty. Ignore defense 20%. Pirate.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
This shooter always deals normal ranged damage, even when shooting targets beyond the default range.
This creature ignores part of the target's defense each time it deals physical damage.
This creature takes 15% less physical damage in naval combats.