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Skeletal pirates
Attack
1
Shots
8
Defence
2
Mana
Damage
1-2
Range
6
Hit points
4
Initiative
10
Speed
4
Leadership
22
Abilities:
 Undead. Maneuver. Heavy bolt. Pirate.
This creature is insusceptible to morale, poisoning, blinding or mind-affecting effects. Life cannot be drained from it.
Whenever this creature takes melee damage it attempts to run aside and deal ranged damage as retaliation dealing 50% of the normal damage. If unable to move, standard rules for retaliation apply.
Ranged attacks of this creature deal damage to all stacks on the attack line including allied ones, skipping the one right in front of this creature.
This creature takes 15% less physical damage in naval combats.
 
 
 
 
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