Abilities:Undead. Shooter. No melee penalty. Maneuver. Heavy bolt. Pirate.
This creature is insusceptible to morale, poisoning, blinding or mind-affecting effects. Life cannot be drained from it.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
This shooter suffers no penalty when dealing melee damage.
Whenever this creature takes melee damage it attempts to run aside and deal ranged damage as retaliation dealing 50% of the normal damage. If unable to move, standard rules for retaliation apply.
Ranged attacks of this creature deal damage to all stacks on the attack line including allied ones, skipping the one right in front of this creature.
This creature takes 15% less physical damage in naval combats.