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Guardians
Attack
5
Shots
Defence
9
Mana
Damage
2-5
Range
Hit points
26
Initiative
8
Speed
4
Leadership
156
Abilities:
 Rage. Large shield. Stun. Shield allies. Surge of Energy.
The attack parameter of this creature increases every time any commanded stack perishes completely.
This creature only takes 50% of the normal ranged damage.
After every attack, this creature has a chance to stun the target so that it would not retaliate and would lose all its accumulated initiative. Stun doesn't affect mechanical creatures.
Allied stacks adjacent to this creature who do not have the 'Large shield' ability take 25% less ranged damage. This ability doesn't stack from multiple sources.
If three or more allied stacks have perished in the combat, the creature can get +1 Speed and +1 Morale for three rounds and simultaneously move within its range. This is an activated ability.
 
 
 
 
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