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Stalkers
Attack
5
Shots
Defence
4
Mana
Damage
3-5
Range
Hit points
15
Initiative
12
Speed
6
Leadership
106
Abilities:
 Poisoning. Invisibility.
After being attacked by this creature, the target will be poisoned for two full turns taking earth elemental damage each time it would gain its turn. The damage taken every time is as much as there were poisoners at the moment of their poisoning attack. If a more numerous stack of poisoners attacks the target already under effect, the effect is renewed.
Once per combat this creature can become invisible to the enemy for 3 rounds. It will be disclosed if it attacks an enemy or stops on a tile adjacent to one. If an invisible creature happens to stand in the way of a moving enemy, the enemy will stop and attack it. Enemies do not retaliate to the attack of an invisible creature. Enemy spells and abilities (unless area-based) cannot harm an invisible creature.
 
 
 
 
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