Abilities: Shooter. Large creature. No melee penalty. Immune to mind control. Summon storm.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
The creature occupies 2x2 tiles on the battlefield.
This shooter suffers no penalty when dealing melee damage.
This creature is insusceptible to any mind-affecting effects.
This creature can activate this ability to summon a storm cloud above a 3x3 tile zone of the battlefield for 3 turns. All creatures under this effect take 20 air elemental damage per creature in this stack every turn. Shooters under this effect also get a 5% reduction to their ranged damage per creature in this stack up to 90% total.