Abilities: Shooter. Demonic. Return fire. Ricochet shot.
This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
This creature belongs to the Demon faction, it is able to gate support directly from hell when under command of a lord with `Gating` ability.
This creature can retaliate to ranged attacks except 'Through shot'. To do so, it shouldn't be blocked by adjacent enemy units and should have unused retaliation of the current turn, as well as at least one shot.
Whenever this creature deals ranged damage to an enemy, the projectile ricochets three times, each time to another non-'Demonic' non-allied creature nearest to the previous one. If the creature nearest to last target is allied, the chain breaks. The target takes full damage, each next target takes 50% less. Ranged penalty is applied to targets which are out of range (more than 6 tiles away).