Abilities: Large creature. Range penalty. Tribal spirit. Devour goblin. Toss goblin. Crush.
The creature occupies 2x2 tiles on the battlefield.
This shooter deals half the normal ranged damage, but does not have melee penalty.
This creature belongs to a highly spiritual tribe. When led by its faction’s lord it accumulates Tribal spirit which may temporarily increase its parameters.
This creature can fully restore its hit points by devouring 1 goblin from an adjacent commanded Tribal goblins stack.
This creature can use 1 goblin from an adjacent commanded Tribal goblins stack as a projectile to shoot at enemies.
This creature always attacks a 2x2-tile area and has a chance to drop any attacked target to the end of the initiative bar. Its attack damages enemy, friendly and allied stacks alike.