Abilities: Undead. Life drain. Teleporter. Lethargizing malady.
This creature is insusceptible to morale, poisoning, blinding or mind-affecting effects. Life cannot be drained from it.
This creature drains life with its attacks on living creatures, restoring its own health and even raising perished creatures. Amount of hit points restored equals half of dealt damage.
This creature can move around the battlefield ignoring obstacles (teleporting behind them).
This creature has a chance to lethargize the target of its attack. Lethargized enemy cannot move or attack until the malady effect expires or until it gets attacked; creatures with this ability deal maximum damage to it; it does not retaliate to the attack that breaks the lethargy. This ability does not affect undead, mechanical and elemental targets. The malady effect is applied for 3 turns, it can be removed with 'Dispersion' and 'Panacea'.