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AuthorWizards faction topic
I think the Magis should be given some mini arts so they can always attack first .. they can make damages to Elvens, or other shooters (except Bandits because low attack and do not need to be care), The Magis and LOrekeepers are the main key of Wizards just try to maximize their capabilities .... they even have the best range in this game...

Best regards,

Randhy
give magis initiative mini art, it makes such a difference you will be delighted!

thats 3% init, of course that means you can do double mini, I went with the +3 hp, that makes them 21 hp, so a single punch or lightning can't kill them (20 dmg)

im at level 5, so obviously I don't know whats waiting for me in the future.

Pollux
yea i was also wondering what should go for magis ini+hp, ini+morale or ini +def?
to 63

I went for +4 health and +6% initiative on Magi.

I know that others prefer morale and initiative but I think we all agree initiative is a must.. :)
i do agree with pollux that extra hp is good for surviving a 0sp punch or maybe spikes
Level 6 and 7 has been a harsh lesson for me...I have no problem fighting against knights, necros, elves and even demons are not too threatening, but against barbarians...not a chance! There magic resistance is just so high, using arrow is totally useless. I've heard the suggestion of using magic punch, as this is treated as a physical attack so it avoids magic protection.

Does anybody else at this level have any suggestions on ways to combat armies with high magic resistance?
well, it depends how much mag res they have. punch also might do less dmg than arrow
Well the formula for barb magic res is 5% + 7% x faction level, so you're looking at 47% magic res, which is what I encountered in my last few battles. On top of that they might also have cape of spirits, so magic arrow is absolutley ineffectual. Magic punch normally does less damage than arrow, but faced with this kind of resistance the punch would be a lot more powerful.

I would like to know if anybody has tried this, or are there any other suggestions for fighting barbs at combat level 7?
that is kinda the only way to fight barb. unless your lv 8+ then keep raising and pretend your a necromancer....
The mini arts for Initiative is very important for MAGIS .. they have to attack first before Elvens .. or just say goodbye to the Victories ....

best regards,

Randhy
Please can you give me some good tactics versus demons
To face Demons, i think u should bring full Magis, full golems and full gargs, DO NOT bring any gremlins coz they are nothing against demons ... ur magis should have mini arts to always attack first before the SUCCIS attack, make sure the Succis die before they can attack (with magic punches i think). When they have no shooters anymore, then they are weak .... try to concentrate ONLY to GATED CREATURES ... but U have to remember not to give any spaces to ur magis not to let them BLOCK ur magis .. then i believe u can win the match .. coz ur golems can takeout the wolfhounds ... and the gargs are match against the demons, but ONCE AGAIN, ur MAGIS are the main key here .. so please JUST USE --> MINI ARTS to strengthen them ok ??

Best regards,

Randhy

NB : Be aware to the Wolfhounds to attack ur magis, but as a wizard I believe u can use magic arrow to slay them before they reach ur Magis .... THe demons have large numbers of troops .. but agains Wizards and Magics, they are weak ..... Be careful to HELLFIRE .. sometimes can give u big troubles ....
"In order to equip N creatures of a stack, N up to 30 mini-artifacts of the same type should be forged. Lesser amount cannot be equipped"

Does it men that for a stack of 60 creatures 30 miniarts fit?
30 mini arts fit for that.

by the way i tried 2 luck and 7 att against barb at lvl 7 ..also i used ammu of luck and those rings which give you luck so i had +5 luck at my gargys and -3 moral on magis .. that negative morale does not seem to work in the first round so my magis could hit first time before the orcs killed the magi..but i have to say that 5 luck not always work and if your first hit with gargys has no luck you loose the battle..maybe i try that tactic again after i can use triple mini art
hi, all brave wizard lords!

ALL INFORM of 'castle' and 'talent' for

ALL FACTION at:

https://www.lordswm.com/forum_messages.php?tid=1840221
Hi, how to split same type of miniarts to different stacks(gargs and genies)? I tried to put new miniarts on genies(5), but same miniarts I already have on gargs(30) and the new one only join to them(30+5=35). So now I have 35 miniarts on gargs and nothing on genies :o(
u cant use 2 same miniarts
make it different, like 7atk-7def and 7atk-6def
Hi, what the requirements for double-art? I am already level 5 with 4 racial skill. However, I can only give my magi one kind of mini arts. Something wrong or my racial skill is not high enough? Thanks!
I havn't tried Wizard Fraction by myself (yet), but it looks like they can learn Holy Magic related talents... but no Holy Magic spells? Is that right, or do i miss something?
for nowhere:
Create double mini-artifacts, not two mini-artifacts

for Clementine:
Wizards can receive all spells of Holy Magic by building special building on 10 level.
This topic is long since last update and considered obsolete for further discussions.

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