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AuthorDemons faction topic
i'm new to this faction hope succubi will give me lots of power
not at lv 5
7 succubi can do nothing
they'll dead before atking
to Stephor : Try to maximize ur Demonic abilities to gate more troops from hell .. REMEMBER : to always place the gates besides enemies Shooters (if they have), but if they do not have them, try to place the gates near enemies main troops (like FKS, SM, MINOS, etc ..) ...

Maximize ur IMPS abilities to drain mana as many as possible especially The mana from Wizards and Necros ..

Ur Demons have great HP and great Defence .... (unfortunately so slow) .. but they can be a great Backup for ur main troops like wolfhounds and succubi, they can be a good protector before creatures like Griffins and Lizards reach ur succubis and Wolfhounds ...

TIPS : against elves : always place gates near elvens bowmen and druids ... Honestly with DEMONS u can defeat any fractions .... There is no history in any game that DEMONS are weak, They are always strong .... even stronger than Knights and Elves ....
for RandhyTheKnight:
tell me how to defeat a wiz with mini arts and using gargs ^^
for RandhyTheKnight:
You've never played as a demon. Maybe you should actually try it, before sayigng things like Honestly with DEMONS u can defeat any fractions

On a side note: no, I don't think demons are weak ;) Though I too would like to hear advise on how to defeat a wiz with mini arts and using gargs
Wow, wow, wow .. I just try to give advises to my striketeam Partner, Stephor ... I think that every fractions here are designed to defeat each other .. there is no weakest fraction or stronger fraction, just skill and tactics ...

best regards,

Randhy
That's... NOT what I've been waiting to hear -_-
45: really, at lv 5/6 demon can defeat any faction
except DE 6 with shrews and wiz with full mini arts (cost a lot)

to defeat a wiz:
(i do this many time in blindfold tourney, and without air resist, and the wiz have full mana-usually my spawns drain necro's)

in duel sitution demon easily defeat wiz
just use 25% air resist if u want
with spawns u can drain about 15+mana from him
usually wiz only have 30-40 mana, so its reduce 3x magic arrow
and, hit the gargoyle and stay not in golem's range
or hit golem and kill them before their turn

to always place the gates besides enemies Shooters (if they have), but if they do not have them, try to place the gates near enemies main troops (like FKS, SM, MINOS, etc ..) ...
if u place gated unit from 20 wolf/30spawns, u r idiot, because ur gated unit will die before their turn. only gate near enemy with 1 spawn

Ur Demons have great HP and great Defence .... (unfortunately so slow) .. but they can be a great Backup for ur main troops like wolfhounds and succubi, they can be a good protector before creatures like Griffins and Lizards reach ur succubis and Wolfhounds ...
use minimum demons, only to block the way
Easy...sometimes. Succubi go last, with about 6 left, arrow hits you have 2. Gate, and shoot. Wolf + Spawn go up (after gating).

Generally, you want to kill magis first, wolf can be in garg/golem range, but safekeep spawns. 30 Wolf can kill 14 golem in one strike. finish magi and go from there. You gated troops will help you conquer gargs.
what about normal no arts duel, magi will punch half of the sucs dead on their first turn, then those survived can kill like 1 or 2 magi, then next round they punch again, and spells are not enough to kill anything, most spawns will be dead on the first turn with just 1 arrow, of course these are just my assumption, cause i never even play duel, not in a long time
50:
still easy
what can wiz do without mana in no-arts
low spell power+low mana pool (drained)
do u think all magis can kill demon troops and the last with gargoy+golem?
u have so little exp in playing demons my friend...

120 dmg from magis punch only killed half succu at lv 6
and 5 succu enough kill 1-2 magi
hero's use arrow, another 2 magi (demon mage rules at lv 5-6)
and last 2-3 magi, kill them with arrow next time
isnt a big trouble anymore,
only slow golem, small atk gargoyle and 3-4 arrow (each 64 w/o arts)
and u scare about that? 20wolf+29 spawns +gated enough to finish them
ok, maybe i'll try dueling wiz with my lv 5 demon :(
this is the 1st time i see demon ask to defeat wizard,
usually wizard who said that
only slow golem
u cant slow golem casting delay

as for dueling wiz at lvl 6
http://www.heroeswm.com/warlog.php?lt=-1&warid=2299325
noarts duel with gargs and good miniarts, no mistakes from wiz side. classic example.
as for fullart, from oe side demons get 25%air resist and additional moral,luck,
from another side defence of both players increase and it is needed more turns to eliminate wiz and wiz gets much more spellpower.

usually people say that
lvl 5-6 is time of wizards and necros. as for me both of them were no problem for me, most dangerous at 6 is knight, imo, i feeled myself at lvl 6 godlike.
as for lvl 7.. what can i say. wizards became much weaker (their main power is mag arrow and at lvl 7 recruiting encreases at 30% and more), in fullart i killed wiz even with enchanted gargs in blindfold. knights also became weaker, same for elves, but added imba DE with Shrews x_x

as for succubi, 1little advise - if succ shoot earlier than enemy archers, than shoot, else gate and next turn shoot first.

p.s. battle demon with 0 mana rules!
how am i suppose to know :( i only played 3v3 sometimes 2v2, sucs always die before they get to do anything :(

u cant slow golem casting delay
she meant slow golems, not slowing golems
54:

I can't say elf or knight are weak level 7.

I could EASY beat elf level 6, but level 7 it's hopeless :(
http://www.heroeswm.com/warlog.php?lt=-1&warid=2299325

why did the gargs went for demon and the golem go to sucs without hitting anything when they could go to the wolves

and what if gargs have +att too, and the wiz has 4s 3k
as for knights ..
lvl 6
20 hounds make 100 damage to 11 grifs, 3 perish
8 grifs make 150 damage, 10 dogs perish.
the only way to kill grifs - shoot them and cast

lvl 7 30 hounds make 240 damage to 15 grifs, 8 perish
7 grifs make 80 damage to hounds, 6 perish

feel difference
if golem go to sucs without hitting anything when they could go to the wolves

golems tried to run away, try playing wizard and u'l see how weak their melee units. golems went to one corner, gags to another, such trick usually gives 1-2 additional rounds for wiz to cast arrow. why didnt golems atack hounds?? if they did: 6 golems make 25 damage, 2 hounds perish,
retaliation: 15(dont remember) hounds make n damage, 4-6 golems perish
, what sence in atacking?
how is it running away if the wolves can still reach it, and wolves have good ini
This topic is long since last update and considered obsolete for further discussions.

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