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Authorelves faction topic
At level 8 I used Rally more with an Amulet of Luck. At 9 I used Rally and Basic Luck or only Expert Luck and some other such; offense or defense.

Level 10 is the point at which you must have situational talent sets.

At the moment I have a few (dubbed for the script):

&#9688; Lucky Summoner: Expert Fortune, Basic Nature Magic.

If I would ever think I would need +1 Luck over +2 Knowledge.

&#9688; Lucky Recruiter: Advanced Fortune, Basic Leadership, Rally

I use this one for Thieving mostly. Sometimes ranged hunts.

&#9688; Furious Summoner: Basic Offense, Battle Fury, Basic Nature Magic

Sprites. 'Nuff said ;p

&#9688; Rallied Summoner: Basic Leadership, Rally, Basic Nature Magic

I really don't have a need for this one.

&#9688; Knowledgeable Summoner: Advanced Fortune, Basic Erudition, Basic Nature Magic

I actually use this one the most. I put the talent points into knowledge, which allows for two Phantoms, one Wasp Swarm and one Raise. So far very nice for all melee based battles (Summoned EFK and Summoned GMB) and most merc missions as they will try and kill the summoned stack; when used well buying your real stacks some precious turns.

&#9688; Holy Defender: Basic Erudition, Advanced Holy Magic, Dominion of Renunciation.

This is still being tested for group PvP. The idea being to support teammates who favour attack by giving them ridiculous speed and defense.
Ok....a simple question.
I just turned level 6. Is it worth it for pvp to spent everything i ve got to upgrade fairies to sprites?
and i say again in PVP?
#462, hurry up and BUY. Sprites were my backbone from lv 5 till lv 8, when efks came to the party wearing their dancing shoes ;)

For pvp be careful with sprites so cute but a bit weak in def and one moderate hit can kill all leaving a big tear in your eye. :.(
still lvl4 but almost lvl5. when i get there which talent do you think is the best to get?
Use Luck talents until level 8 :) At level 8 Rally becomes useful.
Ipslne i am lvl 7 atm and i have using Basic offense and Battle Fury and they work really well with 25 fk's i can get 400 dmg with only critical hit and with 25 spirtes i can get 200 and 300 with critical but regualry with fk's 100 - 200 and with spites 100 - 150 and when i was using luck tallents i still would not get that damage when i got luck and critical hit together so there are more then one option when u get to 6 and 7

But for lvl 5 Luck all the way
#465 and #466:

Both of you are right, but with some limitations. Bender68, Basic Offense is giving 10% more when your troops are moving to get their attack. You don't get that when you are static (against ranged troops or at retaliation that talent is useless). Battle Fury is nice, but at low number of troops, it doesn't make too much a difference (25 fk will do +25 damage on average). These two talents are good when fighting with sprites against zombies, swordsmen s.o.s.f. When fighting archers, your troops are most of the time static. In that case, 20% luck from Advanced Luck can help your (17-25)% chances for critical damage. Another option would be Basic Leadership + Rally, but it is far worse than the above mentioned ones (tested against Elf thief; me - Advanced Luck, him - Basic Leadership + Rally; I won).

So, my advise would be for combat levels 6 and 7 to choose their talents accordingly. Take care of another aspect as well! Whenever you change your talent from Advanced Luck, you may have some leftover luck which you will use it in your next combat, and, vice-versa, when you switch to Advanced Luck, you may have a latency time until you start to feel the additional 20% luck. So, keep Advanced Luck as much as you can (my other advise).

Good luck everyone!

PS (for everybody): The elite forest keeper don't respect the rule: full strike on the main attack and half for the rest. They really do the same full attack. For a while, I looked for that every time I used them to know whether it is true or false. Anyone noticed that as well?
They really do the same full attack Of course they do, and why not? It's the damage that's halved, not attack. And damagge _is_ halved, every time. But the way damage is calculated, it may not always be apparent.
#468:

By "attack" I didn't mean the primary skill, Shebali. You cannot check precisely with what attack (as primary skill) they hit each of the surrounding troops (I remind you about the RNG). And the fact I didn't speak about attack as a primary skill could be easily seen by the word "full" in front of it (in this case, attack = strike = damage). I know the characteristic you spoke of and that's why I mentioned that rule. In my case (and maybe I am wrong or it happened I got critical damage or luck for the second attacked troop), I noticed there is not a significant difference in damage between the firstly and secondly attacked troops (when their defense was equal). And that's why I wanted some other opinions. As I said, I know their written characteristics, but during the period I was following that characteristic, I was noticing that peculiar behavior.
467 469

You must have gotten luck or crit on a non-targeted stack in order for the damage to be near the same as your targeted stack. Crit and luck double your damage, and in effect negate the 50% damage penalty on non-targeted stacks (making the damage look the same).

In fact, it must have been crit that did it. You can get crit on any or multiple stacks with battle-dance, with crit only effecting that or those stacks. Luck, on the other hand, effects all stacks you hit.


Also, as for Basic Offense... it is applied to all melee damage; whether it be static attacking or retaliations. It just doesn't apply to ranged, spell or any other damage that is not specifically melee.

Basic Offense and Battle Fury is very good, but only makes the most usefulness when used with Sprites. Efk are better suited to luck; even Rally has a higher potential for damage than Basic Offense (comparing a +2 Luck stat).

Because you had one victory against an Elf in an ambush where it was luck vs. rally; does not mean it is the best. I have had plenty of experience ambushing and doing caravans. Luck works in the beginning, but after the Caravans get harder they could only be accomplished with either Vitality or Rally. Both increase longevity and are more reliable than luck.

Vitality coupled with 10% basic offense will make up for the damage lost from extra troops in Rally, but that +1 morale from Rally is a much better option.
#470:

About the battledance, you are right. I checked numbers and, yes, it is half damage. I was mislead by the close numbers without checking precisely (e.g., 104 vs. 81 damage with efk attack = targeted troops defense + 10 and 23 efk's means 3.01 and 2.34 (<3, so, 4.68 before being halved) damage, respectively, per efk, if my calculations are correct).

About Rally, I tried it at level 7 and, sincerely, I didn't like it because I got more losses than in the case of luck. That was my experience and maybe my strategy is more suitable for using luck than more troops. Who knows, maybe I am a lucky guy and I didn't know it. :D

But, you are right to say that one combat doesn't dictate the rule. As I said, for me attack + initiative + luck made the perfect combination at levels 6 and 7.

About melee, you were right again. Mislead again. Computing on the paper seems to be a recommended option before opening my mouth. Sorry again.

Thanks ipslne!
^^ No worries. I am not trying to over-shadow your comments. I would rather to just be sure everyone has the correct info.

As for Rally, I started using it at level 8 when I was doing Thief missions. Luck was usually better for hunts, but I kept getting ruined in Thieving so I switched to Vitality. That worked for a while, but then I started losing again so I went to Rally and did even better. All these scenarios, though, were with full arts.
I was wondering, when do you think basic nature magic or basic holy magic become useful of necsassary because you can just get spells from magic schools.
basic nature magic will become useful at lvl 10 when you can get summon phantom
The spells you get from the Magic Schools only make those spells available. Even if a level 3 Magic School spell is available to you, you must have the basic talent in order to cast it.

For example, at level 10 you get Chastise and Evasion. Those are level 3 Holy Magic spells. You will need Basic Holy Magic just to cast them.

Same goes for Summon Phantom, you will need Basic Nature for that spell.
Any ideas if the +1 luck and -2 morale ring is useful to us elves?
for OrderOfGuldan:

Definitely not!

-2 morale will cause your troops to continuously skip their turns.

And it's very expensive too.
It's not worth the exchange in morale, even if you already have more than 2 morale to balance it out.

The factions this ring is useful for is Wizard and Necro. Even then, Wizards will have trouble if they rely too much on their living units.
I was wondering, is there any elf only guild/clan?
#479:

interesting idea! :D only it cannot create pvp combats because the result of the combat is already known in the most of the cases. :)
This topic is long since last update and considered obsolete for further discussions.

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