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AuthorQuestioning whether or not to get sprites? If so...
for TheHolyPaladin:

But for the Elves and Dark Elves, Attack and Run are the best choice I think, to MAXIMIZE their Speed and Initiative ....

Care to share how to max speed? Aside from wearing full thief set in every battle ;p
I think he means a large stack of sprites or rogues/shrews in battle; as they have the highest speed and initiative in lower and mid levels. Any initiative gained by arts and skill levels are also very important.
Good job, Ipsine,,, hope meet u someday at war ....

Also, thank you for the compliment ;) I hate to say I did not expect the fourth wave in that battle. Zombies with 6 speed were worrying me. I suppose that is the biggest downside to this tactic in hunts and merc missions.
Zombies with 6 speed were worrying me. I suppose that is the biggest downside to this tactic in hunts and merc missions.

No suprise, considering that mob speed increase was introduced specifically to limit the usage of hit'n'run tactic ;)
It's a good thing too. Without that speed increase I could go in with one sprite and win in like three hours lol
Yep. Imagine the records of DE with shrews against zombies :p
The value of sprites is in hunting and ambushing.

https://www.lordswm.com/warlog.php?warid=472987892
sprites are also very cool against monsters like mercernary warriors and griffings, because they have unlimited retaliation
to 1.
yes, for hunts and mercs only
the sprite strategy i mentioned about somewhere in this topic - fist test (against swordsmen) - oustanding =}
for Georgia:

Equipping two rings of flight def. helps against slow enemies with low initiative and even against ones with decent initiatives. If one can afford to wear two rings of flights against most opponents, it's surely worth it as it gets the ini from about 17 and above.
for Zyanya:
i'm afraid your post has some laxities, i'd like to correct. no offense.

Equipping two rings of flight def. helps against slow enemies with low initiative and even against ones with decent initiatives.
no, it won't help against decent initiatives. swords are considered to have low initiative (8) and you need to double it in order to be sure you can <run> in addition to <hit>. my sprites had 16.8 in this test, which merely doubled swords' ini. but this works only if swords don't get morale bonus (and they are not famous with their immorality }). in this case you'll stay only with <hit>.

If one can afford to wear two rings of flights against most opponents, it's surely worth it
i don't think it's worth it. maybe in some tough merc quests only. let me explain: i go to the market to buy 2 rings of flight. there i check the prices and i rest my gaze on the cheapest two of them, 1690 every, which makes me part with 3380gp. so, every fight costs 338gp. but there are 3 more arts in the small MH set, which i'm testing. the cheapest configuration varies, but let's say generally it includes a sabre and a shield. the fifth element ;) is the bow, which helps me to neutralize my bowmen's ranged penalty after the first move of the swords. in the final analysis, the fight costs about 685gp. 685gp for 0.25 skill point max... i personally don't think it's worth it.
In my opinion it is not worth buying the ring, but if you happen to have it on you it will certainly help in the strategy. It wont, however, ensure that hit and run will work.
you need to double it in order to be sure you can <run> in addition to <hit>. my sprites had 16.8 in this test, which merely doubled swords' ini.

Actually that's not entirely correct. I have fought battles with swrods without wearing any sort of initiative arts and still managed to get two turns in for evrey one of their turns. Without arts, my sprites have an initiative of 14.8 or thereabout which is most certainly not double of 8.

As for theier morale, yes that changes everything and the ATB bar gets messed up for Sprites whenever that strikes.

i'm afraid your post has some laxities, i'd like to correct. no offense.

Lol no offense taken, of course. :) But I'm not posting wihout actually experiencing it myself. link to battle I was referring to above: https://www.lordswm.com/warlog.php?warid=472263927
As you can see Sprites get two turns in as long as the morale thing doesn't strike...and I my sprites do not have double ini of swords.

There are many other battles too with creatures with ini 8 or so where I do indeed manage to get two turns in. But of course, it doesnt always happen...there is obviously a chance it may not work. Having ini 16+, of course, does ensure you will get two turns in so you're right about that.

no, it won't help against decent initiatives.

Maybe I should take back that statement. Not because I don't believe what I said could be true but because I can't seem to tarck down a battle of mine in which it did help with ini 10 or so. Therefore I won't make a statement if I don't have facts to back it up with. :)
Yeah for hit and run i think it is necessary for the flying creatures to make sure that they always have THE BEST INIT.. like griffins (i often use two rings for them and work very well, but not for attack and run but to be always at the front of the ATB) and the Sprites will be a very2 good thing ...and may be good to for the tier 7 like Dragons and Angels ...

Plzz tell me if something wrong with my opinions ...

Take care ... ^_^
Actually, in order for a creature to constantly have two turns before another creature; the first creature's init must be double the other creature's.

However, in the example of Sprites vs. Swordsmen... the Sprites initiative is enough to have two turns before the swordsmen most of the time; however because it is not exactly double... once in a while there will only be one turn before the swords will have a turn (consider the example given in the "What is Initiative" thread.) Two laps around a track can be completed by the Sprites when the Swords have made, hypothetically, 1.4 laps around the track... causing that 2 turns before the swords.

I hope that made some sort of sense. The way I explained it is a little convoluted... perhaps I can do better when I'm more awake ^^;
for ipslne:

Yeah I agree with you completely. I was just trying to point out in my own message that it isn't always the case that you *must* have double ini of the enemy to do hit and run (however having it would probably ensure you will get two turns always unless morale strikes). Sometimes, after a lot of turns and assuming your sprites survive, you can even get two turns in for enemies with ini 10/11. It's like tha lap example you gave....
^^; Indeed. My post was mostly to reinforce yours.

By the way, the following hunt is considered "Piece of Cake" for my faction and level. Would I have been able to do it without Sprites?

https://www.lordswm.com/warlog.php?lt=-1&warid=5042024

Maybe with full fk... but it just wouldn't have been a piece of cake, per se.
Maybe with full fk... but it just wouldn't have been a piece of cake, per se.

You're right. I've found that these zombie hunts difficulty level are somewhat underestimated if you use an army without Sprites.
This topic is long since last update and considered obsolete for further discussions.

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