Author | All about Knight faction: Stats, Talent, Tactics, Strategy |
Yeahh coz the knights just depend most on Defence .. will not make great damages .. :) Wizards could still win .. coz they have a lot of spell that make them do very much damages .. :) |
#760
Yes, wizards still get that spell bonus in the survival tournament. Only in pvp and thieving does that spell bonus not work.
Actually knights basically use a similar play style to the one you just described. Knights depend on running around and defending towards the last waves. |
Knights depend on running around and defending towards the last waves.
I may not be in a position to comment since I'm a lowly knight, but the difference between what u said, and what sungar said, is that wizards can HIT BACK after 'running around' for some time. :p
Dang those Wizs and their spells. Grrrrr..
PS: What is this 'spell bonus'you guys are talking about? You mean Wiz don't have enough spell power as it is? The game needs to give them MORE? Double gggrrrr.. |
#763
I didn't say it's exactly the same; but it's similar. Similar enough that wizard's main advantage isn't the play style like sungar said, but it's really the extra spell bonus damage wizards get on neutral creatures only.
This spell bonus is extra beyond spell power. Only wizards get this extra bonus. And the bonus is huge; multiplying normal spell damage by several times.
https://www.lordswm.com/help.php?section=38
The Wizard characters also have an increase to the damage they deal with spells to neutral creatures at hunt and on Mercenaries' Guild errands:
in case of direct damaging spells, [final damage]=[normal damage]*(2+[faction skill level])/2;
in case of re of effect damaging spells, [final damage]=[normal damage]*([spell area]+[faction skill level])/[spell area]. |
Thats coz our troops are too weak even with best minis, its impossible to go might without dominion of fire and fireball. its like the only thing we have left ¬_¬
This is turning into Wizard Faction Topic #2 lol, lets keep the discussion on knights. Discuss tournament cross factionly in a separate thread. |
I know I have 7 battles to play arounf with it and see what works and what doesn't, but what's your favorite talent combo for this tourney?
Right now, I'm about to try rally and vitality. |
Yeahh but wizards will still have a lot of trouble if they face SPAWNS and IMPS .. :) they play first .. than the hero and the troops . :) |
Yeahh but wizards will still have a lot of trouble if they face SPAWNS and IMPS .. :) they play first
Really !?! You telling us knights about trouble coz our troops don't get to go first??
Man, when I'm in a 3v3 PvP, I'll make a move on my Griffin, then... go for a jog, come back, take a shower, make myself a cuppa coffee, some snacks, and the rest of my troops' turns haven't even arrive ! :p |
lol thats some quick jogs and shower. The reason why spawns and imps are annoying is coz they drain/steal mana. With out mana a wizard is a dead piece of meat |
What is good formation for a lvl. 5 knight. |
for AJackal:
10 griffins and according to ur racial skill u should have 28 swordsmen and 17 bowmen coz i have that recruiting with 3 racial skill and u also have 3 but u have 2 swords less and 1 bow less |
for superbest1:
It's because you made recruits he didn't.
for AJackal:
You should get recruits asayhm as soom as you have money, they give you more troops. |
ST is good for knights: they can do very well :) |
Help Needed..
I'm a lv 3 kbight with lv 2 racial. I build a training chamber, but still don't have a clue bout hat that is and how it works..
Can someone explain it? Thx
Much2 thx if u reply now ;p |
for Supi: u can see ur recruiting page . that u must have more troops .. training chambers is to add ur troops (only tier1 - 3) by 5% every time ur racial increases .. :) and for knights is A MUST to build ALL MILITARY BUILDINGS .. :) |
i see, thx..
First, i thought that training chamber can make my peasant gone and became a soldier.. hehehe |
776
ok, if this can be done, imagine that a lv10 knight with fl7, he can recruit max 12, max 102 recruit, 65 swordsmen, 10 crossbow, now use training chamber convert them all to monk...
woohoo... you got 199 monks and this can kick any other faction arse hard in lv10 XD |
woohoo... you got 199 monks and this can kick any other faction arse hard in lv10 XD
We are allowed to dream, aren't we? Even knights... ;) |
Thank u. Would spliting my griffins inot two forces be smart in a one vs. one situation? |
for AJackal: No |