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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
140

this is the fight against the renegades thugs
https://www.lordswm.com/warlog.php?warid=474681104 <-------------

it was red to me too at that time :D
As I do appreciate you, what I meant was mercenary quests. I already saw how to beat the renegade thugs (thank you for reminding me what they were called) becuase I saw the 'hunt' on them and that is why I beat them, my thing was how to look up merc quests other knights have been on whenever I go on a merc quest so I can study their tactics. Ok, for those who might not know, if you go to top players and look at the records of heros against any particular enemy, if you click on the number of enemies there were you can view the whole fight. That is what I did at top players level 5 knight, and I was just wanting to know if there was a way to view other knights fights against a particular mission so I can study it like I did the hunts but in merc quests. So anywho, I looked it up in the search engine but all I got were people writing about stuff, and I am more of a visual learner. Cuase the only other thing I can think of is looking at random knights battle logs and searching for merc quests, which would suck if I had to do that.>p
https://www.lordswm.com/war.php?warid=474834609 <---- Look This
One of my merc quest which i win with relying on the Escort skill. :)
in ambushes escort is prized ...as in ambushes always split bowmen..always...they r mostly to be used as decoy :)..they die first and always max our grif and swrds....swords will suvive in the end...dats for lvl 6-7 ..
would magic knight be good at level 5 in non-PVP?
145
lol at lvl 5 I don't think so is a good choice :)
but at high lvl like 7 and so it will be nice in both
PVP and Hunt or even merc and thief :D
anyway it was just my opinion :D Correct me if i am wrong :D
yep..till lvl 7 no point using magic ... tried and tested ...
Which talents do you think are better at level 6: basic luck and escort or advanced leadership?

cheers
Basic Fortune+Escort
vitality + escort for lvl 7 , escort + morale/luck....escort is must
Well here comes a very tired old question but.... what are the main tactics for level 5 on {0} and {1} merc quests vs the faction creatures.

I go back and forth between escort or basic fortune and with recruits and without recruits.

I know that with DE I should have escort and recruits protect bows

With necros I split bows and also have escort

So far the knight quests I don't have too much trouble with

And wizard no matter what I try for some reason I always have tough time no

matter what tactic I use.

As far as the others I havent had them that I recall.

So far it is only the non caravan escort quests I have trouble with but

wouldn't mind hearing best recruiting and placement positions for them.

And sorry again as I couldn't find the thread that had this info already.
for Lucid-Naz:

Check my combat log of Level 5 ,I nearly won all brigands and army
how to use the training chamber so that i can change my peasants to an archer...plsss reply fast coz i havent win once while im level 3...
Uhm wat is best strategy for ambushing for a lvl 6 knight...Im wearing most arts i can find and they are good but i still seem to lose the ambushes...im using escort+basic luck...
I really need help
Escort is good it has helped me and when u use on grid plus unlimit retal it is good
154.

you will get some lose in ambush. just like hunt, each ambush you win will increase the difficulty of next ambush
yea but the problem is why is it so difficult to beat caravans i constently lose and another problem is when you lose you have wait an hour to ambush again...that is just stupid!
I have questions.

What do the higher knights say in hindsight, what are best stats for knights in level 5,6 and 7 as far as the stats we can level up and what should we increase via arts?

Also in hindsight, who is stonger overall, magic knight, defensive knight, or offensive knight(based on stats and level, (not talents that can be changed at any given whim)
best stats for knights in level 5,6 and 7
Attack!

what should we increase via arts
What is possible? More Attack but you won't get much of that, thus Defence naturally. Morale and Luck are always nice to have too.

who is stonger overall, magic knight, defensive knight, or offensive knight

What should be a magic knight??? We are KNIGHTS, no wizards!!!
First time I you could be tempted to use alot of magic may be at clvl 11, but I guess it will be too late by then.

Offense is the way to go! To support you can take 1 or 2 points in knowledge if you like(to use BIG magic :).
We are KNIGHTS, no wizards!!!
You are very good wizards, use mass Poison
This topic is long since last update and considered obsolete for further discussions.

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