Author | Accept or Decline |
decline = -0.5 rep
fail = -1 rep
win = +0,5 rep
0 is min, 10 is max |
what about this one
'Necromancers-invaders {0}' have captured the '#6 - Farm'. Deal with them as soon as you can, and your reward will be waiting for you! You have 120 minutes. |
lol for me army is easiest .. u fight first attempt u lose . 2nd attempt 50% . third attempt ( for me ) 100 % |
yeah so do i decline or what? |
accept .. try try again if u lose .. doesnt really matter if u lose .. |
btw if u see vanguard of XXX allied stack of 'MAGI' u decline. . dun try it ..
sorry to mods for cap .. i need to get his attention |
i dont want to try if im gonna lose such a waste of arts that is the most ridiculous thing ever |
army is the most difficult, but you have three attempts, it is a big chance to win! |
necromancer-invaders u have 50% of losing .. army is most difficult on first attempt. 2nd attempt u can win. 3rd attempt sure is a win.. first attempt only for knights army wif no crossbowmen it is very easy.. win in firts attempt |
decline everything except:
vanguard of wizards
vanguard of knights
xxx-raid {0} where xxx = an easy creature, skeleton, farmer etc
army (you have 3 tries) |
ok thanks ill give it a miss this time |
for Blood28:
https://www.lordswm.com/warlog.php?lt=-1&warid=6630115
necro vanguard
its its its.... to hard
seems pretty easy .. i need to fight 34 vamp and 70 apparitions but i was elf haha |
for Sven91:
u r missing out army( you have 5 tries) |
army {0} = 3 tries
army {1} = 3 tries
army {2} = 3 tries
army {3} = 3 tries
army {4} = 4 tries
army {5} = 4 tries
and eventually you ll get 6 and 7 tries and such |
more accept or decline
'Elves-invaders {0}' have captured the '#20 - Sawmill'. Deal with them as soon as you can, and your reward will be waiting for you! You have 120 minutes. |
what i said in #30, decline everything else |
Ok |
36:
accept ranged monster quest (0) who has melee penalty |
what about this one cause its knights but not vanguards are invaders hard are they harder than vanguards
Damn 'Knights-invaders {0}'. They occupied the '#16 - Sawmill'! Go, show them what a real warrior is worth, and break them off similar tricks! You have to cope with it in 120 minutes. |
decline |