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AuthorLets talk about talents
summon phantom / magic puch / ressurect ;)
For barbarians : No magic --> OFC .. I mean barbarians in reality just kill and kill with physical strength .. they have no magic and not interesting in learning magic .. :) that's why no magic talents, attack ofc will be the best prefer .. ^^

for the necros wheel : I think it is balanced with the others wheels .. ^^
for those who says necro wheel is balanced, have you ever tried a necro at higher level ? Thats a simple question.

Im not advancing myself off at saying Knight or Dark Elf wheel is good or bad, cause I have absolutely no clue about them. So please when you say something, hope you have experiment it
I have my second character as necro lvl 8 and don't consider talent wheel is unbalanced. Guess we just have to wait till the implementation of magic school lvl 4 and 5. Then I'm sure many mighty necros will switch to magic.
so until then magic build is weak compared to might even though almost all talents for necs are of magic kind - thats exactly what I was saying.
#45

For PvP you have great thing, which everyone else complains you have - mass poison. You mentioned that, too, so what's the problem? You want to have all the best possibilities?
46.

Not all like PvP, so wheres the choice for PvM ?? none
So yeah, Luck could be nice !
And for other necros grey talent wheel(Erudition)doesnt need to be used for magic as many think I personally take erudition sometimes only to add points to attack!
And for other necros grey talent wheel(Erudition)doesnt need to be used for magic as many think I personally take erudition sometimes only to add points to attack!

At level 12 you get 6 extra points(approx eaqual to the effect of expert defence), spent freely on any primary skill and can be reset anytime without potion of obivilion.... how useful...
approx eaqual to the effect of expert defence
It's a lot better than expert offence for necros.
Expert offence only affects melee damage, not ranged ;)
So 27 Talent point will give you +6 attack seems quite good, but if I compare this to other factions I still get the greasy end of the stick.

A simple basic offense + battlefury is so much better (in case of skeletal bow i would lead to 66% more dmg).

And the point that I as a nec have to use erudition to incraese my offense as prime choice for might build - who is by far the most common in high lvls - says a lot about our talent wheel.
You can't compare only the combat wheel with other factions, because you got better troops than others do, so they have to get compensated by accessing a better wheel. Necros at higher levels have almost the best Duel and group battle compabilities. What is going on in your mind is you are just wanting to be the best of the best, and there is no way an already powerful faction gets even more power.
I feel so sad for the necros. First no flesh. second no heart. third no soul. fourth no brain. LOL. Lastly! NO Talent! =p

(delete if this post is not acceptable)
because you got better troops than others do

I have noting more to say
I feel so sad for the necros. First no flesh. second no heart. third no soul. fourth no brain. LOL. Lastly! NO Talent! =p

(delete if this post is not acceptable)


Not to mention no morale.

Necros should be grateful that they donèt have morale talent wheel for 5 points each.
53. Wooa better troops then others

Wait wait, Im gonna cough some for you
Cough-Shrews
Cough-Xbows
Cough-Orc Chieftain
Cough-Lorekeepers
Cough-Grandmaster Elven Bowmen
Cough-Cerberi

Want me to cough some more ???
for Bevan: the UNDEAD at any games are strong .. always be the best enemies for Humans, orcs and even elves .. ^^

They have no flesh, that is and advantages, no pain ^^

The talents : just maximize them .. :)
LOREKEEPERS!?!?!?!?!

Do you honestly believe that having 15 or so lorekeepers is better than having 18 or so vampire counts?

Necro has better troops than wizards do on a one for one basis with a tier by teir comparison, except for the genies versus liches slot.

You wish to compare the talent wheels only, as if they COULD stand alone. The talent wheel is one part of a faction. You must consider all areas of a faction to gauge their strength. For example, how frequently do we see newer players complaining that elves are overpowered (at least they did when I was low level)? Or that necros are overpowered, or that wizards are underpowered? It's balanced. Every faction has their own advantages.

I played necro at lvl 6 to get faction lvl 1 with them, and enjoyed them immensely. I have considered playing them some more, but haven't had the money or opportunity to do so yet. I thought that the darkness magic for 7 points was the best thing since sliced bread. As a whole, each faction is playable, some just take more thought and effort than others.

Regards.
to Rynic

First its 14 vs 17 (at level 11 with Diamonds upgrade) and I think 14 Lorekeepers who can do 2 Fireballs (3 x 3 ranged attack) is definitely good. And will definitely deal a load of dmg.

As for better troops its true, but dont wizards have two specials powers ? Boosted Magic and Miniarts (As compared to one for Necro - Necromancy). Miniarts compensate for the stats and you can set yours troops as your likings. It costs a load of cash thats true.

As for people saying overpowered, when I was lower level, Ive seen alot of thread about every factions being overpoewrd :)

As for Necro, I still have that question, why in the world, 4 part of 5 in the Necro Wheel is for Magic Necro and most high level Necro are Might Necro. ? There must be something wrong with it not ?

As for Dark Magic, can you tell us why Knight Have more skills the Necro, aint we are suppose to be Master in Dark Magic or even Nature ?? None of those have great or specials skills in it. Our special reside in Sorcery and Erudition (Stat boost Knowledge and Spellpower), so why in the world people go Might Necro, cause the magic we have arent as good as using the only part of the wheel that is for Might Necro.

Maybe later in level when they will put new spells (Level 4 and Level 5) Necro will be as it was suppose to be, a Magic Faction, but right now the spells are just not worth being Magic with Weak Troops.
51.

so, with necromancy + reserve skel, you still looking on offense talent battle fury? so you can mass skel to deal gay dmg?

not only that, battle fury effect can boost nerco unit until tier 4 since most of theier low tier units have stable dmg.

56.

i know xbow is good and only if it can deal with max dmg or blessed. it is just a joke when 99 xbow deal only 200+ dmg in tile. 2-8 dmg is quite a big gap and weakness.
This topic is long since last update and considered obsolete for further discussions.

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