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High Level Hunts


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AuthorHigh Level Hunts
20

wouldn't the assist get all the exp and only .25 faction skill? why the main shouldn't kill?
For Dalek.

His name is Crag_Hack. http://www.heroeswm.ru/pl_info.php?id=39.
MasterTI needs another 4200 hunts to get max hunt lvl. Now at 30% harder each time and lets say he fights 50 different creature and assume he fights each creature equally, each creature must then be increased 30%(from its number right now) 84 times total =S

now does that sound possible?
no

our current problem with hunters guild:
it is impossible to get to lvl 9
our current problem with hunters guild:
it is impossible to get to lvl 9


sorry i mean:

hunters guild lvl 10
#23
Like the talent system, tg, and mg you are not meant to reach the top. It's all built-in for room to grow when the admins increase max combat lvl.
This is a problem of luxury.

You believe that it is important to win all hunts.

Get rid of that assumption and keep playing the game
If we have guts we can hunt on hunting level bigger and bigger.
for diversecity:
Your right and wrong. Just fighting my won hunts currently it is impossbile reach HG 10 but... on the other hand none of you so far ahve taken into account assist.

When you get assist if i dont kill any of my hunt i still get hunter point but hunt only increase by 15% i think.

Also you have that i can assist others as well.

Its still "very" hard to get HG 10 without increase in combat level but its possible and takes "alot" of time.
for krishna_agrawal:
Now you are taking this to another level. Your talking utter trash. According to your logic if we all have guts we can take on 1000 titans. I think not...there is a limit and that limit is going to get reached by "every" player that continues to play this game. Unless they pvp the entire way they are not going to be able to hunt forever.

additional for diversecity:
Kusika on the other hand has HG 7 already and most of his hunts are smaller than mine. He has one hunt above 10k i have about 20. My main problem was i got impatient and got assist at early levels making the next level impossible to solo and so on and so fourth till im at the point i have very fwe hunts i can solo.

If i had soloed all my hunts up to this point i would most probally be half way through HG 7 :)
for MasterTI:


My main problem was i got impatient and got assist at early levels making the next level impossible to solo and so on and so fourth till im at the point i have very fwe hunts i can solo.

Sorry, I don't quite get you. If you got assist, that means you got less fsp --> less % increase of creatures for next hunt. Isn't it? So why is it that getting assist earlier is making hunts more difficult for you in COMPARISON with getting no assist at earlier levels?

The only rational thing I could think of why you said that is that you meant if you had done earlier hunts solo, you would have lost more/most of it, and thus didn't get the increase? (?)
so why not -X% creature count per failed hunt?

current ^0.3 for increases, percentage down for failing.

If you lose at a certain creature count, that creature count decreases until you manage it.

There would have to be a limiter at some stage to prevent lose lose lose for easy kills, but say....

(max creature count)<(last creature count + 5%)
admin

I understand that admins are trying to get more PvPs...probably thats the point of game. But if there is a chance of other ways of fighting (hunts) shouldn happent that in long turn hunts become unsustainable. OK, leave expenental system and everytning like its now...but 1 thing would solve that problem. Like every time u win number of creatures increase, every time u loose number of creatures should decrease.
Ups...wasnt read last few posts...so same proposal as obre3
I'm hating this I pass by monks red!, get them again then grifs red!, get them again, then lizcubs red!, pass, now succ red! !

Anything easier!? xD
I'm hating this I pass by monks red!, get them again then grifs red!, get them again, then lizcubs red!, pass, now succ red! !

Anything easier!? xD


When i facing this problem, i choose assit other player in hunt.
Merc quest and TG also a good way to gain exp. This is what i do to reach lv12 :)
every time u loose number of creatures should decrease

If the number decrease, u can get HG lv9 very easy.
Just use min ap to all high risk hunt and kill them when the risk drop to yellow or lower.
10-08-08 12:34: ElfMoon[7] vs Golems (302)
10-11-08 13:13: ElfMoon[7] vs Golems (131)

U can found this at my combot log at page 88th and 89th..

At 8th Oct i killed 302 golems and 11st Oct i killed 131 golems.
The amount is random at that time?
I not sure admin change the hunt rule at which upg.

But do u think this good?
But do u think this good?

It's one of the worst game decisions they have ever made.
They wanted to make it challenging no just pass, pass, pass, ooh 1/3 kill, pass, pass.. etc.

No challenge in that.
for ElfMoon:
yes at that time you could hunt 1/2, 2/3 or 1/3s, you were supposed to hunt Golems(393) and you got a 13 hunt. Hunt difficulty does not increase after a partial hunt.
This topic is long since last update and considered obsolete for further discussions.
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