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High Level Hunts


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AuthorHigh Level Hunts
They wanted to make it challenging no just pass, pass, pass, ooh 1/3 kill, pass, pass.. etc.

Even IF there were something wrong with that (what's wrong with it?), there are much better ways to fix it.

The change basically deprecates two interesting features of the game: 1) the double-tracking ability (why bother? You'll hit all the walls eventually anyway), and 2) the Hunting License (why speed up hunting when all you get are difficult hunts that you have to pass?).
I'm hating this I pass by monks red!, get them again then grifs red!, get them again, then lizcubs red!, pass, now succ red! !

Anything easier!? xD


When i facing this problem, i choose assit other player in hunt.

When my red! got to the point where 2 players can't win, I just stopped hunting and did TG till I gained 2 combat levels. I think the game is meant for us to be more balanced. Those who only hunt would hit the wall very easily. Those who pvp all the time would gain too much xp and complain about gold issues (low lg) and their other guilds would lag behind. Before players complain they should look at the amount of pvp, lg, tg, and mg they have.
Yeah, I now have hell horses red!, but I'm just thieving, going for 270 more wins before level 11 xD
To Master TI,

Hmm.. just thought of something.

Now that you you'll be the first here to reach level 14, you better encourage the lvl 13s to get to 14 fast, or........ you won't have anyone to assist you in them impossible hunts ! heh.. :)
This topic is long since last update and considered obsolete for further discussions.
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