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AuthorSuppy/Demand Elements .
.ru have there many players with MG >= 4. / 2 elements for win in task./ and there many players make MG
=> small price for elements on market.


Yeah, heard there's more than 13,000 online right now (!), so they have waaaay more elements in the market than us, and can probably sustain a 300% in elements requirement for enchanting.

If that rule is implemented here, it's gonna be chaos central..

1 person doing 4x10% enchant will take up more than all the elements received by questers in 2-3 days..
4x10% = 240 elements on 1 weapon (!)

And certain elements like Moonstones can only be gotten at MG3. Go do the maths..
The price for elements it will be unequivocal to grow.
War will promote fast transition of players on levels, and on high the modified artefacts are necessary.
Besides, it will be promoted by occurrence of new artefacts for players of high levels.
Well, whether there's a war or not, if there are new and better arts or not -> everyone wants to have enchanted arts.... IF they can afford it.

The Q here is whether the majority can afford spending about 1 million on enchanting an art, and not if they want it. :)

I wouldn't be far off to say that >90% of all players here can't afford a 4x10% enchant now, let alone IF the new enchanting rules are introduced here.
I do not think that change with.ru will pass on.com. But, on level 9 with MG 4 you can have 120 elements or 2 artefacts with 4x9%...
>90% of all players here can't afford a 4x10% enchant now
Agreed, seeing as cost of artifacts itself has some of us finding our financial resources. Imagine if say 3x the current cost of enchantments, coupled with decreased MQ being done due to saving arts dura, plus the fact that market prices for resources will be affected, turmoil will surely follow.

A chain reaction can go both ways, either starting with the jump in enchant cost, or the cost of resources itself. Either way, as long as the input of finding resources through MQ isnt high enough due to lack of players, enchantments will only be a thing of high level battles.

This is all however, my honest opinion :)
decreased MQ being done due to saving arts dura, plus the fact that market prices for resources will be affected

Complete nonsense. That's my opinion.

First, are you suggesting that doing battles in min AP can make anyone go bankrupt? Not unless the player is unable or unwilling to enter some 6 character captchas...

Second, why should be resources' prices be affected in any way?

Third, can someone point at the piece of news that announces enchantment costs being trippled on our server?

the input of finding resources through MQ isnt high enough due to lack of players

It isn't really due to lack of players. It's rather due to the many missig merc quest types: some basic ones (like vanguard of elves, demons brigands, etc), some missing-monster related ones (like cave hydra monster, cave hydras raid, x elemental monster, x elementals raid...), and some more recent types (conspirators). However coming conspirators quests have been 'hinted' in the latest news, just like tier 5 upgrades. The introduction of these new merc quests may ease the element shortage a bit.

enchantments will only be a thing of high level battles

Just like it is meant to be. By the time you really need those enchanted arts, you will have more than enough chances to acquire them throug your merc quests. At least that was the case with me.

Please, don't be offended by what I wrote, this is just my honest opinion about the things you mentioned.
#27

Coming from a player who has more than 1 million in gold alone, and wearing 2 pieces of 4x10% arts (and not sure how many more 'hiding' in the Inventory). :p

If i have what u have, I wouldn't worry too much about any changes to enchanting rules too. heh.. :p
simple supply and demand:

here 2 moonstones can have price over 15k

but if there are 60 moonstones on market would they still cost 15k??
If i have what u have, I wouldn't worry too much about any changes to enchanting rules too. heh.. :p

I'm worrying. I don't have my 4*10% bow yet :) And I'm pretty much stuck at my current MG level. In fact I'm using my enchanted weapons (and with them, my hard earned elements) to get more elements. Pretty much counter-intuitive, isn't it? [censured smiley here - I'm overusing them lately...]

Only one more 4*9% backup sword is lurking in the depths of my inventory. :) [arghhh, smiley again]
As per the demand and supply curve, If Demand is high, then, whether supply of elements is abundant or less, prices will be high
I think the question at hand is not whether prices will be high because demand is high or prices be low because demand will be low. That much follows simple supply and demand logic.

The underlying question is how many people will still want enchanted arts because it costs 3x the elements.

Assuming the supply remains the same (the number of elements on the market at any given time)...

If the number of people wanting enchants drops to 1/3 of the current amount, then the number of elements needed will remain a constant, and therefore so will the prices. If the number of people wanting enchants drops to less than 1/3 of current, then the demand for elements drops, and with it, the prices of elements. However, if the number of people wanting enchants stays higher than 1/3 of current amount, demand and prices of elements will increase.

However, I expect a current increase in prices of elements because many people are trying to scramble to have their weapons enchanted before this rule change takes effect.

But I just don't see where that rule change is hinted at in the recent updates. I just don't see it.
But I just don't see where that rule change is hinted at in the recent updates. I just don't see it.

Me neither, but some people are paranoid. And there's also the issue of high element prices + long queues.

Personally I spent the last 4 months buying elements and have been on enchanting queues for over 2 weeks (still waiting).
Ok. The Announcement is up. The element changes are here.
Ok. The Announcement is up. The element changes are here.
For Kotrin :

The expected becomes ... well expected ! ;)

Now if i infer it correctly , due to the high demand of people wanting more and more elements to get there arts enchanted before the element changes are here , prices will rise really high .

But after the change , i expect a steep fall in prices ^^
Ok. The Announcement is up. The element changes are here.

How long a forum ban will I receive if I post here the first words that came to my mind after reading the the new official announcement?
for gem85:
1 year x 3 ban ;)
This is the amount of gem85's gold assey currently:

gem85 [12] [Elf] [male] Gold: 1,109,218

IF the new rules about enchanting is introduced here and follows that of .ru, and if he needs to buy all the elements required to do a max 4*10% enchant at current market price,...

... he wouldn't have enough gold to do 1 x 4*10% enchanted weapon (!) :)


The dark clouds of enchanting gloom is slowly, but surely, and ominously moving over the great Empire..
for gem85:
"What"?
As someone suggested, it's better to cost gold to enchant than use 3x elements.
With so few players at .com, even a lot of them are alternatives only enroll facilities, there won't be enough element for top level player to do enchant in the long run. There needs to be some "ground" players doing MG to support "Sky" players' need for enchanting.
Where no ground, where is the sky?
This topic is long since last update and considered obsolete for further discussions.

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