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AuthorElves faction: Stats, Talent, Tactics, Strategy
thanks man ;-)
What talent is most suitable for a lvl 9 elf?
Need advice on what is good to do for favoured enemy feature... Do you guys put favoured enemy --> to enemy strongest unit, or their ranged units, or ones they have the most?
42#

all the luck talents and basic defence for duel
all the luck talents and rain of arrow for group battle
basic offence+advance offence+battle fury for survival.
need strategy,talents and etc for level 10 elf.those mana took 4 of my attack and seems quite useless in duel and gb.do i need to spend 1 or 2 mana in spell power for mass spells?
when i see the talents and numbers of army of other faction like necro,knight,wiz it disappoints me.moreover they have confusion evasion and etc which is really pathetic for elf.
full attck without mana may help me in duel and gb but for hunt and st i need them very much.right now mostly need some suggestion pls.it seems level 9 was very easy for me,but this lvl 10 giving me headache.
@45
for strategy,talents and etc for level 10 elf
https://www.lordswm.com/forum_messages.php?tid=1894954&page=0
post 16thby ipslne.
Any advice in lvl 6....

troops management and recrting ?????
47#

for gb/duel max fk>bow>druid

talent luck
level 5? best set up for mg?...
Same as hunts for the most part. You will have to adapt later though as they become more difficult.

At level 5 you can only really accomplish very low tier monster missions and low level raids. Possibly an Army mission, if you choose favored enemy well.
Possibly an Army mission, if you choose favored enemy well.

All neutrals are favoured enemies except elvish. So no need to chose favoured enemy during MG quests, right?
hi i want to ask in which level should i add +1 to spell power?
for elf_89:

elfs are so "flexible magicians", you dont need to be a might-elf!

For the fury/nature tants setup i used 6 mana to get 3 stacks and 1 waspswarm. It works pretty well hunts, tourneys and MG. Watch out for your fantoms, its a very fragile setup but devastating!

Im not a thief, but rally/nature with max EFK is good for thiefing.

This you can switch easy to a holy or holy/luck setup with Dominion of wrath talent. Just add some cheap spell power artes. This is useful for GB and events so you can support your troops and teammates with heavy mass-spells 2x a turn. 3 SP is enough for the most of the battles.

gl
Brunft u have lost last all of ur gbs :(
hunt mg i can mange no big deal...problem is gb and duel.in this 2 the more might u r the better i believed. well as i am playing now,only raise dead is quite helpful.
to vishnus

for ST,ambush,conspirators only the enemys in the favoured list will get the damage,others not.
srry for lots of postings :P

adding post 56
and armies.
ok. I thought it applies to all neutral creatures like wizzy's.
For the Avenger's Guild, a good rule of thumb is if there is only one type of enemy you will be facing, it will automatically be selected as the Favored Enemy as long as they are not Elven units. If there are more than one type of unit, Favored Enemy will be what you selected in your Avenger's Guild; even if that unit is not present.

Of course this is not exactly how it works, it just happens to work out this way. For example, if you ambush a caravan that has four stacks of Liz/Liz Cavalry, and your FE for Dark Elf is Shrews, you will not get crits on the Liz. The reason this has yet to defeat my previous statement is because such caravans of a single type of enemy do not exist yet.

Make sense?
Brunft u have lost last all of ur gbs :(

oh yes, im not very good and a little bit unlucky too in GB. :( but had much fun against the venomencers and infernals.
This topic is long since last update and considered obsolete for further discussions.

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