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AuthorAll about Dwarfs faction: Stats, Talent, Tactics, Strategy
is veterans a good upgrade for CL 5?im kinda lack of gold
Dont need them.
(at least at the higher levels. I dont have them either. Neither have i build magic guild 1 2 3 and 4)
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do spells important for a Dwarf?
do spells important for a Dwarf?
yes if you are going for holy build or chaos build after lvl5 or lvl8
for FishDwarf:
Yea, a bless on berserkers does miracles ;)
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Paw knock say that chance tto knock is zero if creature attack form same place.
I wonder why i knock on retaliation.
for -Cip-:
Good question, happened to me too.
It also happened to use the rune and run all map long (more then 10 tiles), attacking with no Paw knock.
And I also notice a great increase in Paw knock when I use full AP + enchants...
I wonder why i knock on retaliation.

I suppose formula takes a difference between two units, not the actual movement of ursary.
And increase with full ap and enchants is because damage is increased, and individual chance of knock is increased.
for debeljuca:
I think so too, but the definition of Paw knock doesn't say anything about this...
"† Triggering special abilities may trigger during any attack. The probability of triggering depends on HP of damager and target.
If DHP &#8805; THP, then
Probability = 25% + 3% * (DHP/THP);
else
Probability = 25% - 3% * (THP/DHP)
where:
» DHP is the total remaining HP of the damaging stack;
» THP is the total remaining HP of the target stack;
» Trigger probability lays within the interval of [5%;75%];
» The moments to calculate the probability differ depending on the ability type.
-For Fatal blow, Knocking shot and Stun, the probability is calculated using HP's of stacks before the actual attack.
-For Blinding brilliance, Fear attack, Knockback, Mayhem, Shadow whip, Thunderbolt and Unruly, the calculation occurs after the attack and before target's retaliation;
» Blinding brilliance, Knockback, Mayhem, Shadow whip and Thunderbolt can also trigger on retaliation strikes. If blinding brilliance triggers on retaliation, it interrupts any attacker's actions supposed to occur after their strike (e.g. such abilities as Strike and return, Triple strike etc.) "


The formule is total hp of attacker / total hp of attacked unit.
So the bigger the damage you deal, more will decrease the hp of your enemy and consequenty increases the chances of knockback happen.

In other words, all simple tips you need to know.

- Soldier luck
- Have more hp than your enemy (max ursary, do not target tons of hp such full stack of magi ogres, also choose rally if your build allow you to do it.)
- Inflict maximum damage as you can (so will decrease more enemy hp)

That's the basic...

Only defensive factions such knight with stuns or shooters like GMB or Orc chiefs, doesn't affect the chances by amount of damage deal, because for those units the calculation is made before the damage.

But for ursarys is after, so bigger damage = bigger chances.
so what is the parameter shall I have at level 5? knowledge? sp?
at lvl 5 i would still go for attack
for FishDwarf:

Go for attack until you get berserkers. Then place 1 point in knowledge in 2-3 points in SP, so you can bless and haste berserkers.
for death2all:
for SirM0rphius:
thank you for the advice =)
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This topic is long since last update and considered obsolete for further discussions.

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